The journey is a highly effective memory tool, allowing information to be absorbed rapidly in the form of symbolic images along a preplanned route. However, after I started using this alphabet I no longer needed to use the journey to recall the words as the information soon became fixed in my long-term memory.

The phonetic alphabet is a useful memory device in itself. Any data I need to memorize involving single letters I automatically substitute with their symbolic equivalents. So, to remember a random code of three letters, Z G H, I picture a Zulu hitting a Golf ball at a Hotel. It’s also a useful alternative to the Journey Method as it provides a storage facility for memorizing a list of up to 26 pieces of information such as 26 great composers, artists or poets.

memory training

Here is a list of the phonetic alphabet.

ALPHA
BRAVO
CHARLIE
DELTA
ECHO
FOXTROT
GOLF
HOTEL
INDIA
JULIET
KILO
LIMA
MIKE
NOVEMBER
OSCAR
PAPA
QUEBEC
ROMEO
SIERRA
TANGO
UNIFORM
VICTOR
WHISKEY
X-RAY
YANKEE
ZULU

Exercise : Using The Alphabet System

In order to memorize the phonetic alphabet in the first place, use the Journey Method (Step 10) to devise a route consisting of 26 stages. Plant the image you create for each letter along each stage of your route. Perhaps an alpha male orangutan is at the first stage, an operatenor to whom an audience is shouting Bravo is placed at the second stage, and so on, until a Zulu warrior finishes the route at stage 26.

[ Also Read:

How To Use Association To Improve Memory

Body System For Memory Improvement

How To Use Acronyms To Improve Memory  ]

Keep reviewing the journey until you know all 26 letters in their symbolic forms, backward and forward through the alphabet. Each image needs to be so ingrained that it instantly comes to mind, and you do not need to scan through the journey to recall the phonetic letter and its associated image.

Now, use the Link Method  to memorize the following sequence of 10 letters by linking the images you have created and already memorized for the Alphabet System. Write down the letters in your notebook.

P N U S J M E V M S

Score 10 points for each letter you can recall in sequence before making a mistake.
Maximum points: 100 Untrained: 30+ Improver: 60+ Master: 90+

You now know the order of the planets starting with the furthest from the Sun.

PLUTO  NEPTUNE   URANUS   SATURN   JUPITER
MARS   EARTH   VENUS   MERCURY   SUN