The Memory Graph To Remember And Other Information
The Memory Graph will help you remember locations, as well as other information. The idea is based on the letter/number combinations often used to help you pinpoint any location on a map. There are letters down the left side of the map, and numbers across the top; when you look at the guide for a particular city, you may see “C4” next to that city. If you look across row C and down column 4, you’ll find the correct vicinity for the city.
There is a way to pinpoint locations in your mind; a way to make them tangible. Although the idea may be extended to any lengths, we’ll use a hundred locations as an example. Look at the graph on the next page.
Obviously, if you can picture “C4,” make the location definite in your mind, that picture will always refer to that particular spot—the box that falls at C4. Anything associated to that box will belong at that location.
How To Use Memory Graphs To Remember Location And Other Information
The way to make all the locations tangible is to patternize them: A word will represent each location; each word will begin with the vital letter, and the very next consonant sound (any sounds that follow are disregarded) will be the sound that represents the vital number. In this pattern, the word Ate can represent only A1—it begins with a, and the following consonant sound is t (1). The word Car could represent only location C4; it begins with a c, and the r sound represents 4. The word Impale represents I3 (the sounds after the m are ignored). The s sound represents 10 in every case. All the vital (location) words given below can be pictured, of course, so that they can be associated to other information. Take a look at the list.
The pattern makes these associations easy to remember. Go over them a few times, and you’ll know most of them. Once you know the words, you have a handy tool with which to solve any location memory problem. All you have to do is to superimpose the information onto the Memory Graph, then associate the vital word to the information that falls into that box, or location.
Any information can be Linked to the vital (location) word. And the entire block of information can be put on the graph in any way you like—the way that tells you what you want to know. For this example, the student could have listed H, I, J stations in F, G, H and kept I and J empty. It wouldn’t have mattered at all. Virtually the same information could have been condensed into a 4 × 4 Memory Graph, like this:
In this case, he could have used a Link of, say, Ate to train at tea and sash (Trinity, 06) to church sack (07) to village and tire to shell sea and tot—or he could have made separate associations of Ate to each Substitute Word. Either method will work.
Any tabular material can be placed on a Memory Graph. Any schematic problem, any location problem, can be solved this way. If you want to remember the layout (location) of the vital parts of a dissected animal, write them in the proper boxes, make your associations, and you’ll know the layout. All you have to do is go over your vital words —you’ll know where each part belongs.
You can learn the approximate location of all the states this way. A 3 × 3 Memory Graph will tell you the northwestern (A1), western (B1), southwestern (C1), northcentral (A2), central (B2), south-central (C2), northeastern (A3), eastern (B3), and southeastern (C3) states. Look at a map, list the states in the proper squares, form your Links (vital words to states)—and it’s done. Of course, you could pinpoint the locations more precisely by using a larger graph.
The same idea works for cities of states, cities of countries, streets of cities, countries of continents, rivers of countries, and so on. You’d use the Memory Graph only if you wanted to know locations; otherwise, simple Links would suffice.
Many people have memorized the entire periodic table of the elements (chemistry, physics) by superimposing it onto a Memory Graph.
The Memory Graph also enables you to do a fantastic number memory demonstration. Lay out a 10 × 10 graph and then try to think up a word that the vital word for each square would logically remind you of. Use words that contain four consonant sounds, and try not to have any repeats of four-digit numbers. Some examples: Ate (A1) might logically make you think of burped (9491); an Awning (A2) is a sunshade (0261); you Aim (A3) rifles (4850); an Avenue (A8) is a street (0141); the Ace (A10) of clubs (7590); a Bell (B5) rings (4270); Comb (C3) a bald head (9511); a Dish (D6) is cracked (7471); an Eddy (E1) is a whirlpool (4595); Enter (E2) means come on in (7322); a Fur (F4)-bearing animal (9427); Fake (F7) means not real (2145); Fib (F9) and fibbing (8927); Gale (G5) and storm (0143); Hill (H5) and mountain (3212); Huff (H8) and puff (2198); Italy (I1) and spaghetti (0971); (y)Ipe (I9) and scream (0743); Jet (J1) and airplane (4952).
After you’ve done this for all the vital words, go over them a few times until each vital word automatically reminds you of the secondary word. Then lay out a Memory Graph with only the proper four-digit number in each square. Now you can have someone call any letter/number combination—you will instantly (after some practice) name the fourdigit number in that square! If I1 is called, that should make you think of Italy; Italy makes you think of spaghetti, and spaghetti can only be 0971. If A3 is called, you’d think of Aim; aim reminds you of rifles, and that tells you the number 4850. The more often you perform this feat, the easier it will be for you. After a while you won’t have to think about it anymore; when you hear a letter/number you’ll almost automatically know the four-digit number.
You can change any of the vital words, of course—as long as the word you select fits the pattern.
This 400-digit (100 four-digit numbers) feat is virtually impossible to do without the system. It’s a tough one to top. You may feel, however, that some of the stunts you’ll be learning do top it.